It must not be an easy task to adapt a video game to the small or big screen. While in animation the authors come out victorious from the challenge (perhaps because the viewer wants nothing more than fun), in real images things, let’s say, do not usually turn out well. Super Mario Bros., of 1993, and the Street Fighter Van Damme was out of the question. Uncharted and the first tomb Raider They are products of no interest. The Mortal Kombat Christopher Lambert had something and in Silent Hill There was, for a change, a director with ideas (or a director who was allowed to work, you never know).
Last year, HBO Max surprised us with The Last of Us and now I think that maybe, just as video games evolve, maybe their adaptations can evolve. This week, the film was released FalloutIt’s flashy and has interesting character design (the one from the video game, mind you), with a story that’s just enough to make us forget about the suspension of disbelief for an hour, if we put our mind to it. I didn’t ask much of this series. I miss more violence and more action. I expected more, to be honest. In a video game I want to shoot, which is the only place you can do that. And in a series too. Something very different caught my attention. One of the plots was very familiar to me. So familiar that it was almost copied from a wonderful and forgotten book by Walter M. Miller (one of my favorite novels of all time) called A Canticle for Leibowitz. Once I detected it, I have not stopped seeing (or wanting to see) references to the film. Starship Troopersthe Serie The Walking Dead, City of Emberor even Heroes out of orbit.
Fallout It is a voluntary pastiche that is not bad, but it does not improve any illustration either. atompunk either dieselpunk to which one wants to put a plot. The most original thing is, perhaps, to mix those two subgenres in a coherent way, where the atompunk (the retro-futuristic aesthetic based on the aesthetics of the fifties) is reserved for the rich of the shelters and the dieselpunk (the post-apocalyptic aesthetic inspired mainly by the saga Mad Max) belongs to the poor devils who did not have access to a nuclear bunker. It is a shame that science fiction, like video games, is so difficult to make shine on screen. It is not bad, but it is not like reading a good novel, nor is it like playing a good game.
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